-keep class com.epicgames.unreal.ElectraDecoderVideoH264 { public *; } -keep class com.epicgames.unreal.ElectraDecoderVideoH264$FCreateParameters { public *; } -keep class com.epicgames.unreal.ElectraDecoderVideoH264$FDecoderInformation { public *; } -keep class com.epicgames.unreal.ElectraDecoderVideoH264$FOutputFormatInfo { public *; } -keep class com.epicgames.unreal.ElectraDecoderVideoH264$FOutputBufferInfo { public *; } -keep class com.epicgames.unreal.ElectraDecoderVideoH265 { public *; } -keep class com.epicgames.unreal.ElectraDecoderVideoH265$FCreateParameters { public *; } -keep class com.epicgames.unreal.ElectraDecoderVideoH265$FDecoderInformation { public *; } -keep class com.epicgames.unreal.ElectraDecoderVideoH265$FOutputFormatInfo { public *; } -keep class com.epicgames.unreal.ElectraDecoderVideoH265$FOutputBufferInfo { public *; } -keep class com.epicgames.unreal.ElectraDecoderVideoVPx { public *; } -keep class com.epicgames.unreal.ElectraDecoderVideoVPx$FCreateParameters { public *; } -keep class com.epicgames.unreal.ElectraDecoderVideoVPx$FDecoderInformation { public *; } -keep class com.epicgames.unreal.ElectraDecoderVideoVPx$FOutputFormatInfo { public *; } -keep class com.epicgames.unreal.ElectraDecoderVideoVPx$FOutputBufferInfo { public *; } -keep class com.epicgames.unreal.ElectraDecoderAudioAAC { public *; } -keep class com.epicgames.unreal.ElectraDecoderAudioAAC$FOutputFormatInfo { public *; } -keep class com.epicgames.unreal.ElectraDecoderAudioAAC$FOutputBufferInfo { public *; }