-keep class com.epicgames.unreal.ElectraDecoderVideoH264 {
public *;
}
-keep class com.epicgames.unreal.ElectraDecoderVideoH264$FCreateParameters {
public *;
}
-keep class com.epicgames.unreal.ElectraDecoderVideoH264$FDecoderInformation {
public *;
}
-keep class com.epicgames.unreal.ElectraDecoderVideoH264$FOutputFormatInfo {
public *;
}
-keep class com.epicgames.unreal.ElectraDecoderVideoH264$FOutputBufferInfo {
public *;
}
-keep class com.epicgames.unreal.ElectraDecoderVideoH265 {
public *;
}
-keep class com.epicgames.unreal.ElectraDecoderVideoH265$FCreateParameters {
public *;
}
-keep class com.epicgames.unreal.ElectraDecoderVideoH265$FDecoderInformation {
public *;
}
-keep class com.epicgames.unreal.ElectraDecoderVideoH265$FOutputFormatInfo {
public *;
}
-keep class com.epicgames.unreal.ElectraDecoderVideoH265$FOutputBufferInfo {
public *;
}
-keep class com.epicgames.unreal.ElectraDecoderVideoVPx {
public *;
}
-keep class com.epicgames.unreal.ElectraDecoderVideoVPx$FCreateParameters {
public *;
}
-keep class com.epicgames.unreal.ElectraDecoderVideoVPx$FDecoderInformation {
public *;
}
-keep class com.epicgames.unreal.ElectraDecoderVideoVPx$FOutputFormatInfo {
public *;
}
-keep class com.epicgames.unreal.ElectraDecoderVideoVPx$FOutputBufferInfo {
public *;
}
-keep class com.epicgames.unreal.ElectraDecoderAudioAAC {
public *;
}
-keep class com.epicgames.unreal.ElectraDecoderAudioAAC$FOutputFormatInfo {
public *;
}
-keep class com.epicgames.unreal.ElectraDecoderAudioAAC$FOutputBufferInfo {
public *;
}