// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "HAL/IConsoleManager.h" #include "Misc/CommandLine.h" namespace UE::EditorPixelStreaming::Settings { extern void InitialiseSettings(); // Begin Editor CVars extern TAutoConsoleVariable CVarEditorPixelStreamingStartOnLaunch; extern TAutoConsoleVariable CVarEditorPixelStreamingUseRemoteSignallingServer; extern TAutoConsoleVariable CVarEditorPixelStreamingSource; // End Editor CVars }