// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Misc/CommandLine.h" namespace UE::PixelStreaming2 { static const FString SFU_PLAYER_ID_PREFIX = FString(TEXT("SFU_")); inline bool IsSFU(const FString& InPlayerId) { return InPlayerId.StartsWith(SFU_PLAYER_ID_PREFIX); } } // namespace UE::PixelStreaming2