// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MetaHumanCaptureUtils : ModuleRules { public MetaHumanCaptureUtils(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange(new string[] { // ... add public include paths required here ... }); PrivateIncludePaths.AddRange(new string[] { // ... add other private include paths required here ... }); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", }); PrivateDependencyModuleNames.AddRange(new string[] { }); } }