// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MetaHumanFaceContourTracker : ModuleRules { public MetaHumanFaceContourTracker(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "NNE", }); PrivateDependencyModuleNames.AddRange(new string[] { "Engine", "Slate", "SlateCore", "Projects", "MetaHumanCore", }); } }