// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MetaHumanFaceFittingSolver : ModuleRules { public MetaHumanFaceFittingSolver(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange(new string[] { "Core", }); PrivateDependencyModuleNames.AddRange(new string[] { "CoreUObject", "Engine", "Projects", "Json", "Slate", "SlateCore", "MetaHumanFaceAnimationSolver", "MetaHumanConfig", }); } }