// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MetaHumanPipeline : ModuleRules { public MetaHumanPipeline(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange(new string[] { "Core", "Eigen", "MetaHumanCore", "MetaHumanSpeech2Face", "MetaHumanCoreTech", "MetaHumanCoreTechLib", "MetaHumanPipelineCore", "MeshTrackerInterface", }); PrivateDependencyModuleNames.AddRange(new string[] { "CoreUObject", "ModelingOperators", "NNE", "Engine", "Json", "AudioPlatformConfiguration", "MetaHumanCaptureData", "GeometryCore", "Projects", "RenderCore", "MetaHumanConfig", "MetaHumanFaceAnimationSolver", "MetaHumanPlatform", "CaptureDataCore", }); if (Target.Type == TargetType.Editor) { PrivateDependencyModuleNames.Add("UnrealEd"); } } }