// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class MetaHumanDefaultPipeline : ModuleRules { public MetaHumanDefaultPipeline(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "HairStrandsCore", "ChaosClothAssetEngine", "ChaosOutfitAssetEngine", "MetaHumanCharacter", "MetaHumanCharacterPalette", }); PrivateDependencyModuleNames.AddRange(new string[] { }); } }