// Copyright Epic Games, Inc. All Rights Reserved. #include "MetaHumanLocalLiveLinkSourceSettings.h" #include "MetaHumanLocalLiveLinkSource.h" void UMetaHumanLocalLiveLinkSourceSettings::SetSource(FMetaHumanLocalLiveLinkSource* InSource) { Source = InSource; } FLiveLinkSubjectKey UMetaHumanLocalLiveLinkSourceSettings::RequestSubjectCreation(const FString& InSubjectName, UMetaHumanLocalLiveLinkSubjectSettings* InMetaHumanLocalLiveLinkSubjectSettings) { return Source->RequestSubjectCreation(InSubjectName, InMetaHumanLocalLiveLinkSubjectSettings); }