// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MuR/Skeleton.h" class UModelResources; class FBoneNames { public: CUSTOMIZABLEOBJECT_API FBoneNames(const UModelResources& ModelResources); UE::Mutable::Private::FBoneName* Find(const FName& BoneName); UE::Mutable::Private::FBoneName FindOrAdd(const FName& BoneName); private: TMap BoneNamesMap; FCriticalSection CriticalSection; };