// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MuT/NodeMatrix.h" #include "MuT/NodeRange.h" #include "Math/Matrix.h" #define UE_API MUTABLETOOLS_API namespace UE::Mutable::Private { class NodeMatrixParameter : public NodeMatrix { public: FMatrix44f DefaultValue; FString Name; FString Uid; TArray> Ranges; // Node interface const FNodeType* GetType() const override { return &StaticType; } static const FNodeType* GetStaticType() { return &StaticType; } protected: /** Forbidden. Manage with the Ptr<> template. */ virtual ~NodeMatrixParameter() override = default; private: static UE_API FNodeType StaticType; }; } #undef UE_API