// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MuR/Ptr.h" #include "MuR/Types.h" #include "MuR/Skeleton.h" #include "MuT/Node.h" #include "MuT/NodeModifier.h" #include "MuT/NodeMatrix.h" #define UE_API MUTABLETOOLS_API namespace UE::Mutable::Private { /** */ class NodeModifierMeshTransformWithBone : public NodeModifier { public: /* */ FBoneName BoneName; float ThresholdFactor; /** */ Ptr MatrixNode; public: // Node interface virtual const FNodeType* GetType() const override { return &StaticType; } static const FNodeType* GetStaticType() { return &StaticType; } protected: /** Forbidden. Manage with the Ptr<> template. */ virtual ~NodeModifierMeshTransformWithBone() override {} private: static UE_API FNodeType StaticType; }; } #undef UE_API