// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class Qos : ModuleRules { public Qos(ReadOnlyTargetRules Target) : base(Target) { PrivateDefinitions.Add("QOS_PACKAGE=1"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Json", "Icmp", "OnlineSubsystem", "OnlineSubsystemUtils" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "Analytics", "AnalyticsET" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "Analytics" } ); if (Target.Platform == UnrealTargetPlatform.Win64) { } else if (Target.Platform == UnrealTargetPlatform.Mac) { } } }