// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class OnlineServicesCommon : ModuleRules { public OnlineServicesCommon(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; NumIncludedBytesPerUnityCPPOverride = 136608; // best unity size found from using UBT ProfileUnitySizes mode PublicDependencyModuleNames.AddRange( new string[] { "CoreOnline", "OnlineBase", "OnlineServicesInterface" } ); // OnlineService cannot depend on Engine! PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject" // CoreUObject temporary dependency } ); } }