// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class OnlineServicesCommonEngineUtils : ModuleRules { public OnlineServicesCommonEngineUtils(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; if (Target.bCompileAgainstEngine) { PublicDependencyModuleNames.AddRange( new string[] { "Engine" } ); } PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreOnline", "CoreUObject", "OnlineServicesInterface", "OnlineServicesCommon", "OnlineBase", "Sockets" } ); } }