// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Details/PCGComponentDetails.h" class IDetailCustomization; class FPCGVolumeDetails : public FPCGComponentDetails { public: static TSharedRef MakeInstance(); protected: /** ~Begin FPCGComponentDetails interface */ virtual void GatherPCGComponentsFromSelection(const TArray>& InObjectSelected) override; virtual bool AddDefaultProperties() const override { return false; } /** ~End FPCGComponentDetails interface */ };