// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class PCGPythonInteropEditor : ModuleRules { public PCGPythonInteropEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Projects", "PCG" }); if (Target.bBuildEditor) { PrivateDependencyModuleNames.AddRange( new string[] { "AssetDefinition", "PCGEditor", "UnrealEd", "PythonScriptPlugin", "Slate" } ); } } } }