// Copyright Epic Games, Inc. All Rights Reserved. #include "Components/StateTreeAIComponent.h" #include "Components/StateTreeAIComponentSchema.h" #include "StateTreeExecutionContext.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(StateTreeAIComponent) TSubclassOf UStateTreeAIComponent::GetSchema() const { return UStateTreeAIComponentSchema::StaticClass(); }