// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "StateTreeTaskBase.h" #include "StateTreeAITask.generated.h" // Base class of all AI task that expect to be run on an AIController or derived class USTRUCT(meta= (Hidden, Category = "AI")) struct FStateTreeAITaskBase : public FStateTreeTaskBase { GENERATED_BODY() }; // Base class of all AI task that do a physical action USTRUCT(meta = (Hidden, Category="AI|Action")) struct FStateTreeAIActionTaskBase : public FStateTreeAITaskBase { GENERATED_BODY() };