// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Serialization/MemoryReader.h" #include "Serialization/MemoryWriter.h" /** * Memory serialization interface */ class IDisplayClusterSerializable { public: virtual ~IDisplayClusterSerializable() = default; public: virtual bool Serialize (FMemoryWriter& ar) = 0; virtual bool Deserialize(FMemoryReader& ar) = 0; };