// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "ShaderParameterMacros.h" BEGIN_SHADER_PARAMETER_STRUCT(FTileInfo, ) SHADER_PARAMETER(float, TileX) SHADER_PARAMETER(float, TileCountX) SHADER_PARAMETER(float, TileWidth) SHADER_PARAMETER(float, TileY) SHADER_PARAMETER(float, TileCountY) SHADER_PARAMETER(float, TileHeight) END_SHADER_PARAMETER_STRUCT()