// Copyright Epic Games, Inc. All Rights Reserved. #pragma once //#include "SlateBasics.h" #include "Model/TextureGraphInsightSession.h" #include #define UE_API TEXTUREGRAPHINSIGHT_API class STextureGraphInsightActionViewRow; /// Declare the concrete type of widget used for the raws of the view. Defined in the cpp file class STextureGraphInsightActionView : public SCompoundWidget { public: SLATE_BEGIN_ARGS(STextureGraphInsightActionView) {} SLATE_END_ARGS() UE_API void Construct(const FArguments& Args); // Item Types class FItemData; using FItem = TSharedPtr; using FItemArray = TArray< FItem >; class FItemData { public: FItemData(RecordID rid) : _recordID(rid) {} TSharedPtr < STextureGraphInsightActionViewRow > _widget; RecordID _recordID; FItemArray _children; }; using SItemTableView = STreeView< FItem >; // Standard delegates for the view UE_API TSharedRef OnGenerateRowForView(FItem item, const TSharedRef& OwnerTable); FORCEINLINE void OnGetChildrenForView(FItem item, FItemArray& children) { children = item->_children; }; UE_API void OnClickItemForView(FItem item); UE_API void OnDoubleClickItemForView(FItem item); /// The list of root items FItemArray _rootItems; // The TreeView widget TSharedPtr _tableView; UE_API void OnActionNew(RecordID rid); UE_API void OnEngineReset(int); }; #undef UE_API