// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class EditorTraceUtilities : ModuleRules { public EditorTraceUtilities(ReadOnlyTargetRules Target) : base(Target) { CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Error; PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "MessageLog", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "InputCore", "Slate", "SlateCore", "ToolMenus", "TraceAnalysis", "TraceInsightsFrontend", "TraceTools", "TraceLog", "UATHelper", } ); } }