// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" namespace Nanite { struct FResources; class FClusterDAG; struct FPage; struct FClusterGroupPart; void BuildHierarchies( FResources& Resources, const FClusterDAG& ClusterDAG, TArray& Pages, TArray& Parts, uint32 NumMeshes ); void CalculateFinalPageHierarchyDepth(const FResources& Resources, TArray& Pages); }