// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" namespace Nanite { class FCluster; struct FMaterialRange; void BuildVertReuseBatches(TArray& Clusters); uint32 CalcVertReuseBatchInfoSize(const TArrayView& MaterialRanges); void PackVertReuseBatchInfo(const TArrayView& MaterialRanges, TArray& OutVertReuseBatchInfo); }