// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/UnrealString.h" #include "CoreMinimal.h" #include "Math/Vector2D.h" #define UE_API AUDIOEDITOR_API class UEdGraph; class UEdGraphPin; class FSoundSubmixEditorUtilities { public: /** * Create a new SoundSubmix * * @param Graph Graph representing sound classes * @param FromPin Pin that was dragged to create sound class * @param Location Location for new sound class */ static UE_API void CreateSoundSubmix(const UEdGraph* Graph, UEdGraphPin* FromPin, FVector2D Location, const FString& Name); private: FSoundSubmixEditorUtilities() {} }; #undef UE_API