// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Framework/Commands/Commands.h" #include "Templates/SharedPointer.h" #include "UObject/NameTypes.h" #define UE_API COMMONMENUEXTENSIONS_API class SEditorViewport; class FEditorViewportClient; class FMenuBuilder; class FUICommandInfo; class FUICommandList; struct FToolMenuEntry; enum class EVirtualTextureVisualizationMode : uint8; UE_DECLARE_TCOMMANDS(class FVirtualTextureVisualizationMenuCommands, UE_API) class FVirtualTextureVisualizationMenuCommands : public TCommands { public: struct FVisualizationRecord { FName Name; TSharedPtr Command; EVirtualTextureVisualizationMode ModeID; }; typedef TMultiMap TVisualizationModeCommandMap; typedef TVisualizationModeCommandMap::TConstIterator TCommandConstIterator; UE_API FVirtualTextureVisualizationMenuCommands(); UE_API TCommandConstIterator CreateCommandConstIterator() const; static UE_API void BuildVisualisationSubMenu(FMenuBuilder& Menu); UE_API virtual void RegisterCommands() override; UE_API void BindCommands(FUICommandList& CommandList, const TSharedPtr& Client) const; inline bool IsPopulated() const { return CommandMap.Num() > 0; } private: void BuildCommandMap(); bool AddCommandTypeToMenu(FMenuBuilder& Menu, const EVirtualTextureVisualizationMode ModeID) const; static void ChangeVisualizationMode(TWeakPtr WeakClient, FName InName); static bool IsVisualizationModeSelected(TWeakPtr WeakClient, FName InName); private: TVisualizationModeCommandMap CommandMap; }; #undef UE_API