// Copyright Epic Games, Inc. All Rights Reserved. /** * Factory for ProceduralFoliageSpawner assets */ #pragma once #include "Factories/Factory.h" #include "UObject/NameTypes.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "ProceduralFoliageSpawnerFactory.generated.h" class FFeedbackContext; class UClass; class UObject; UCLASS() class UProceduralFoliageSpawnerFactory : public UFactory { GENERATED_UCLASS_BODY() // UFactory interface virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override; virtual bool ShouldShowInNewMenu() const override; // End of UFactory interface };