// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "KismetNodes/SGraphNodeK2Base.h" #include "Widgets/DeclarativeSyntaxSupport.h" #define UE_API GRAPHEDITOR_API class UK2Node; class SGraphNodeK2Default : public SGraphNodeK2Base { public: SLATE_BEGIN_ARGS(SGraphNodeK2Default){} SLATE_END_ARGS() UE_API void Construct(const FArguments& InArgs, UK2Node* InNode); }; #undef UE_API