// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #define UE_API KISMET_API class FName; struct FBlueprintEditorTabs { // Tab identifiers static UE_API const FName DetailsID; static UE_API const FName DefaultEditorID; static UE_API const FName DebugID; static UE_API const FName PaletteID; static UE_API const FName BookmarksID; static UE_API const FName CompilerResultsID; static UE_API const FName FindResultsID; static UE_API const FName ConstructionScriptEditorID; static UE_API const FName SCSViewportID; static UE_API const FName MyBlueprintID; static UE_API const FName ReplaceNodeReferencesID; static UE_API const FName UserDefinedStructureID; static UE_API const FName BlueprintDebuggerID; // Document tab identifiers static UE_API const FName GraphEditorID; static UE_API const FName TimelineEditorID; private: FBlueprintEditorTabs() {} }; #undef UE_API