// Copyright Epic Games, Inc. All Rights Reserved. #include "Commandlets/MakeBinaryConfigCommandlet.h" #include "CoreGlobals.h" #include "Logging/LogCategory.h" #include "Logging/LogMacros.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MakeBinaryConfigCommandlet) UMakeBinaryConfigCommandlet::UMakeBinaryConfigCommandlet(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } int32 UMakeBinaryConfigCommandlet::Main(const FString& Params) { UE_LOG(LogInit, Fatal, TEXT("This commandlet is no longer supported. Use UnrealPak instead, which now has the BinaryConfig functionality")); return 0; }