// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "UObject/Class.h" #include "BuildStorageToolParameters.generated.h" USTRUCT() struct FDocumentationLink { GENERATED_BODY() UPROPERTY() FString Text; UPROPERTY() FString Tooltip; UPROPERTY() FString Link; }; USTRUCT() struct FGeneralParameters { GENERATED_BODY() UPROPERTY() TArray HelpLinks; }; struct FBuildStorageToolParameters { FGeneralParameters GeneralParameters; };