// Copyright Epic Games, Inc. All Rights Reserved.
using System.Collections.Generic;
using System.Text.Json.Serialization;
using EpicGames.Slack.Elements;
namespace EpicGames.Slack.Blocks
{
///
/// Represents a BlockKit Section block
///
public class SectionBlock : Block
{
///
/// The text for the block, in the form of a text object. Maximum length for the text in this field is 3000 characters.
///
[JsonPropertyName("text"), JsonPropertyOrder(1)]
public TextObject? Text { get; set; }
///
/// Required if no text is provided. An array of text objects. Any text objects included with fields will be rendered in a compact format that allows for 2 columns of side-by-side text.
/// Maximum number of items is 10. Maximum length for the text in each item is 2000 characters.
///
[JsonPropertyName("fields"), JsonPropertyOrder(2)]
public IReadOnlyList? Fields { get; set; }
///
/// One of the available element objects.
///
[JsonPropertyName("accessory"), JsonPropertyOrder(3)]
public Element? Accessory { get; set; }
///
/// Constructor
///
/// Any text to initiale the Section with
/// Optional accessory element
public SectionBlock(TextObject text, Element? accessory = null) : base("section")
{
Text = text;
Accessory = accessory;
}
///
/// Constructor
///
/// Any text to initiale the Section with
/// Optional accessory element
public SectionBlock(List fields, Element? accessory = null) : base("section")
{
Fields = fields;
Accessory = accessory;
}
}
///
/// Extension methods for
///
public static class SectionBlockExtensions
{
///
/// Adds a new with a single text element to the container.
/// The block container to add the section to
/// The text content to populate the section with
///
public static void AddSection(this ISlackBlockContainer container, TextObject text)
{
SectionBlock block = new (text);
container.Blocks.Add(block);
}
///
/// Adds a new with multiple field elements to the container
/// The block container to add the section to
/// The list of text fields to populate the section with
///
public static void AddSection(this ISlackBlockContainer container, List fields)
{
SectionBlock block = new (fields);
container.Blocks.Add(block);
}
}
}