// Copyright Epic Games, Inc. All Rights Reserved. using System.Text.Json.Serialization; namespace EpicGames.Slack.Elements { /// /// An element which lets users easily select a date from a calendar style UI. /// public class TimePickerElement : Element { /// /// An identifier for this action. You can use this when you receive an interaction payload to identify the source of the action. /// Should be unique among all other action_ids in the containing block. Maximum length for this field is 255 characters. /// [JsonPropertyName("action_id")] public string ActionId { get; set; } /// /// A plain_text only text object that defines the placeholder text shown on the datepicker. Maximum length for the text in this field is 150 characters. /// [JsonPropertyName("placeholder")] public PlainTextObject? Placeholder { get; set; } /// /// The initial time that is selected when the element is loaded. This should be in the format HH:mm, where HH is the 24-hour format of an hour (00 to 23) and mm is minutes with leading zeros (00 to 59), for example 22:25 for 10:25pm. /// [JsonPropertyName("initial_time")] public string? InitialTime { get; set; } /// /// A confirm object that defines an optional confirmation dialog that appears after clicking one of the checkboxes in this element. /// [JsonPropertyName("confirm")] public SlackConfirm? Confirm { get; set; } /// /// Indicates whether the element will be set to auto focus within the view object. Only one element can be set to true. Defaults to false. /// [JsonPropertyName("focus_on_load")] public bool FocusOnLoad { get; set; } /// /// Construct a new Button action element. /// public TimePickerElement(string actionId) : base("timepicker") { ActionId = actionId; } } }