// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class BootstrapPackagedGame : ModuleRules { public BootstrapPackagedGame(ReadOnlyTargetRules Target) : base(Target) { bTreatAsEngineModule = true; // For internal headers PrivateIncludePathModuleNames.Add("ApplicationCore"); PublicSystemLibraries.Add("shlwapi.lib"); PublicSystemLibraries.Add("version.lib"); } }