// Copyright Epic Games, Inc. All Rights Reserved. #pragma once // HEADER_UNIT_SKIP - Must be included through D3D12Submission.h #ifndef PLATFORM_COMPILER_IWYU #include "D3D12Submission.h" // Circular include #endif // Standard Windows implementation, used to mark the type as 'final'. struct FD3D12Payload final : public FD3D12PayloadBase { FD3D12Payload(FD3D12Queue& Queue) : FD3D12PayloadBase(Queue) { } };