// Copyright Epic Games, Inc. All Rights Reserved. #pragma once /** * Convenience header for working with object storage in physics code. * When using FPhysicsProxyStorage::ForEachPhysicsProxy a lambda in the * generic for [](auto* Obj) {} is expected which will require all solver * objects are fully defined when used, including this header will include * the currently supported set of objects. */ #include "SingleParticlePhysicsProxy.h" #include "PerSolverFieldSystem.h" #include "GeometryCollectionPhysicsProxy.h" #include "SkeletalMeshPhysicsProxy.h" #include "StaticMeshPhysicsProxy.h"