// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Templates/UniquePtr.h" // The following works in the header, make sure that you include 'HAL/IConsoleManager.h' in the cpp! struct IConsoleCommand; struct FConsoleCommandUnregister { void operator()(IConsoleCommand* ConsoleCommandPtr) const; }; /** Experimental wrapper around a registered IConsoleCommand */ using FConsoleCommandPtr = TUniquePtr;