// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Array.h" #include "Containers/Map.h" #include "Containers/UnrealString.h" #include "HAL/CriticalSection.h" namespace UE::IoStore { class FDistributionEndpoints { public: enum class EResult : uint8 { Success = 0, Failure }; FDistributionEndpoints() = default; ~FDistributionEndpoints() = default; /** * Queries the distributed endpoint in order to get a list of service urls from which we can download data. * * @param DistributionUrl The url of the distributed endpoint to resolve * @param OutServiceUrls An array into which the resolved urls will be placed */ FDistributionEndpoints::EResult ResolveEndpoints(const FString& DistributionUrl, TArray& OutServiceUrls); }; } // namespace UE::IoStore