// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Evaluation/MovieSceneAnimTypeID.h" struct FMovieSceneBlendingActuatorID : FMovieSceneAnimTypeID { explicit FMovieSceneBlendingActuatorID(FMovieSceneAnimTypeID InTypeID) : FMovieSceneAnimTypeID(InTypeID) {} friend bool operator==(FMovieSceneBlendingActuatorID A, FMovieSceneBlendingActuatorID B) { return A.ID == B.ID; } friend bool operator!=(FMovieSceneBlendingActuatorID A, FMovieSceneBlendingActuatorID B) { return A.ID != B.ID; } friend uint32 GetTypeHash(FMovieSceneBlendingActuatorID In) { return GetTypeHash(In.ID); } };