// Copyright Epic Games, Inc. All Rights Reserved. #include "Conditions/MovieScenePlatformCondition.h" #include "CoreMinimal.h" #include "Engine/World.h" #include "EntitySystem/MovieSceneSharedPlaybackState.h" #include "Kismet/GameplayStatics.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieScenePlatformCondition) bool UMovieScenePlatformCondition::EvaluateConditionInternal(FGuid BindingGuid, FMovieSceneSequenceID SequenceID, TSharedRef SharedPlaybackState) const { FString PlatformName = UGameplayStatics::GetPlatformName(); return ValidPlatforms.Contains(*PlatformName); }