// Copyright Epic Games, Inc. All Rights Reserved. #include "Systems/MovieSceneRotatorPropertySystem.h" #include "MovieSceneTracksComponentTypes.h" #include "Systems/DoubleChannelEvaluatorSystem.h" #include "Systems/MovieScenePiecewiseDoubleBlenderSystem.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneRotatorPropertySystem) UMovieSceneRotatorPropertySystem::UMovieSceneRotatorPropertySystem(const FObjectInitializer& InObjectInitializer) : Super(InObjectInitializer) { BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Rotator); if (HasAnyFlags(RF_ClassDefaultObject)) { DefineImplicitPrerequisite(UMovieScenePiecewiseDoubleBlenderSystem::StaticClass(), GetClass()); DefineImplicitPrerequisite(UDoubleChannelEvaluatorSystem::StaticClass(), GetClass()); } } void UMovieSceneRotatorPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& InSubsequents) { Super::OnRun(InPrerequisites, InSubsequents); }