// Copyright Epic Games, Inc. All Rights Reserved. #include "Tests/MovieSceneFadeTrackTests.h" #include "Camera/PlayerCameraManager.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneFadeTrackTests) float UMovieSceneFadeTrackTestLibrary::GetManualFadeAmount(APlayerCameraManager* PlayerCameraManager) { return PlayerCameraManager ? PlayerCameraManager->FadeAmount : 0.f; }