// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "MaterialCacheRenderer.h" #include "RendererInterface.h" static constexpr uint32 ABufferPageIndexNotProduced = UINT32_MAX; struct FMaterialCachePendingPageEntry { /** Page to be produced */ FMaterialCachePageEntry Page; /** Lazy allocated A-Buffer index */ uint32 ABufferPageIndex = ABufferPageIndexNotProduced; }; struct FMaterialCachePendingEntry { /** General setup for the page */ FMaterialCacheSetup Setup; /** All pages pending producing */ TArray Pages; }; struct FMaterialCachePendingTagBucket { /** Tag being rendered */ FMaterialCacheTagLayout TagLayout; /** All entries for the given tag */ TArray PendingEntries; };