// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "DSP/AlignedBuffer.h" #include "Containers/Array.h" #include "Misc/CoreMiscDefines.h" namespace Audio { /** CHANNEL-SPECIFIC OPERATIONS */ /** Takes a 2 channel interleaved buffer and applies Gains to it. Gains is expected to point to a 2 float long buffer. * StereoBuffer must have an even number of frames. * If StartGains and EndGains are provided, this function will interpolate between the two across the buffer. */ SIGNALPROCESSING_API void Apply2ChannelGain(FAlignedFloatBuffer& StereoBuffer, const float* RESTRICT Gains); SIGNALPROCESSING_API void Apply2ChannelGain(float* RESTRICT StereoBuffer, int32 NumSamples, const float* RESTRICT Gains); SIGNALPROCESSING_API void Apply2ChannelGain(FAlignedFloatBuffer& StereoBuffer, const float* RESTRICT StartGains, const float* RESTRICT EndGains); SIGNALPROCESSING_API void Apply2ChannelGain(float* RESTRICT StereoBuffer, int32 NumSamples, const float* RESTRICT StartGains, const float* RESTRICT EndGains); /** Takes a 1 channel buffer and mixes it to a stereo buffer using Gains. Gains is expected to point to a 2 float long buffer. * these buffers must have an even number of frames. * If StartGains and EndGains are provided, this function will interpolate between the two across the buffer. */ SIGNALPROCESSING_API void MixMonoTo2ChannelsFast(const FAlignedFloatBuffer& MonoBuffer, FAlignedFloatBuffer& DestinationBuffer, const float* RESTRICT Gains); SIGNALPROCESSING_API void MixMonoTo2ChannelsFast(const float* RESTRICT MonoBuffer, float* RESTRICT DestinationBuffer, int32 NumFrames, const float* RESTRICT Gains); SIGNALPROCESSING_API void MixMonoTo2ChannelsFast(const FAlignedFloatBuffer& MonoBuffer, FAlignedFloatBuffer& DestinationBuffer, const float* RESTRICT StartGains, const float* RESTRICT EndGains); SIGNALPROCESSING_API void MixMonoTo2ChannelsFast(const float* RESTRICT MonoBuffer, float* RESTRICT DestinationBuffer, int32 NumFrames, const float* RESTRICT StartGains, const float* RESTRICT EndGains); SIGNALPROCESSING_API void MixMonoTo2ChannelsFast(const FAlignedFloatBuffer& MonoBuffer, FAlignedFloatBuffer& DestinationBuffer); SIGNALPROCESSING_API void MixMonoTo2ChannelsFast(const float* RESTRICT MonoBuffer, float* RESTRICT DestinationBuffer, int32 NumFrames); /** Takes a 2 channel buffer and mixes it to an 2 channel interleaved buffer using Gains. Gains is expected to point to a 16 float long buffer. * Output gains for the left input channel should be the first 8 values in Gains, and Output gains for the right input channel should be rest. * NumFrames must be a multiple of 4. * If StartGains and EndGains are provided, this function will interpolate between the two across the buffer. */ SIGNALPROCESSING_API void Mix2ChannelsTo2ChannelsFast(const FAlignedFloatBuffer& SourceBuffer, FAlignedFloatBuffer& DestinationBuffer, const float* RESTRICT Gains); SIGNALPROCESSING_API void Mix2ChannelsTo2ChannelsFast(const float* RESTRICT SourceBuffer, float* RESTRICT DestinationBuffer, int32 NumFrames, const float* RESTRICT Gains); SIGNALPROCESSING_API void Mix2ChannelsTo2ChannelsFast(const FAlignedFloatBuffer& SourceBuffer, FAlignedFloatBuffer& DestinationBuffer, const float* RESTRICT StartGains, const float* RESTRICT EndGains); SIGNALPROCESSING_API void Mix2ChannelsTo2ChannelsFast(const float* RESTRICT SourceBuffer, float* RESTRICT DestinationBuffer, int32 NumFrames, const float* RESTRICT StartGains, const float* RESTRICT EndGains); /** Takes a 4 channel interleaved buffer and applies Gains to it. Gains is expected to point to a 2 float long buffer. * If StartGains and EndGains are provided, this function will interpolate between the two across the buffer. */ SIGNALPROCESSING_API void Apply4ChannelGain(FAlignedFloatBuffer& InterleavedBuffer, const float* RESTRICT Gains); SIGNALPROCESSING_API void Apply4ChannelGain(float* RESTRICT InterleavedBuffer, int32 NumSamples, const float* RESTRICT Gains); SIGNALPROCESSING_API void Apply4ChannelGain(FAlignedFloatBuffer& InterleavedBuffer, const float* RESTRICT StartGains, const float* RESTRICT EndGains); SIGNALPROCESSING_API void Apply4ChannelGain(float* RESTRICT InterleavedBuffer, int32 NumSamples, const float* RESTRICT StartGains, const float* RESTRICT EndGains); /** Takes a 1 channel buffer and mixes it to an 8 channel interleaved buffer using Gains. Gains is expected to point to a 8 float long buffer. * these buffers must have an even number of frames. * If StartGains and EndGains are provided, this function will interpolate between the two across the buffer. */ SIGNALPROCESSING_API void MixMonoTo4ChannelsFast(const FAlignedFloatBuffer& MonoBuffer, FAlignedFloatBuffer& DestinationBuffer, const float* RESTRICT Gains); SIGNALPROCESSING_API void MixMonoTo4ChannelsFast(const float* RESTRICT MonoBuffer, float* RESTRICT DestinationBuffer, int32 NumFrames, const float* RESTRICT Gains); SIGNALPROCESSING_API void MixMonoTo4ChannelsFast(const FAlignedFloatBuffer& MonoBuffer, FAlignedFloatBuffer& DestinationBuffer, const float* RESTRICT StartGains, const float* RESTRICT EndGains); SIGNALPROCESSING_API void MixMonoTo4ChannelsFast(const float* RESTRICT MonoBuffer, float* RESTRICT DestinationBuffer, int32 NumFrames, const float* RESTRICT StartGains, const float* RESTRICT EndGains); /** Takes a 2 channel buffer and mixes it to an 8 channel interleaved buffer using Gains. Gains is expected to point to a 16 float long buffer. * Output gains for the left input channel should be the first 8 values in Gains, and Output gains for the right input channel should be rest. * NumFrames must be a multiple of 4. * If StartGains and EndGains are provided, this function will interpolate between the two across the buffer. */ SIGNALPROCESSING_API void Mix2ChannelsTo4ChannelsFast(const FAlignedFloatBuffer& SourceBuffer, FAlignedFloatBuffer& DestinationBuffer, const float* RESTRICT Gains); SIGNALPROCESSING_API void Mix2ChannelsTo4ChannelsFast(const float* RESTRICT SourceBuffer, float* RESTRICT DestinationBuffer, int32 NumFrames, const float* RESTRICT Gains); SIGNALPROCESSING_API void Mix2ChannelsTo4ChannelsFast(const FAlignedFloatBuffer& SourceBuffer, FAlignedFloatBuffer& DestinationBuffer, const float* RESTRICT StartGains, const float* RESTRICT EndGains); SIGNALPROCESSING_API void Mix2ChannelsTo4ChannelsFast(const float* RESTRICT SourceBuffer, float* RESTRICT DestinationBuffer, int32 NumFrames, const float* RESTRICT StartGains, const float* RESTRICT EndGains); /** Takes a 6 channel interleaved buffer and applies Gains to it. Gains is expected to point to a 2 float long buffer. * InterleavedBuffer must have an even number of frames. */ SIGNALPROCESSING_API void Apply6ChannelGain(FAlignedFloatBuffer& InterleavedBuffer, const float* RESTRICT Gains); SIGNALPROCESSING_API void Apply6ChannelGain(float* RESTRICT InterleavedBuffer, int32 NumSamples, const float* RESTRICT Gains); SIGNALPROCESSING_API void Apply6ChannelGain(FAlignedFloatBuffer& InterleavedBuffer, const float* RESTRICT StartGains, const float* RESTRICT EndGains); SIGNALPROCESSING_API void Apply6ChannelGain(float* RESTRICT InterleavedBuffer, int32 NumSamples, const float* RESTRICT StartGains, const float* RESTRICT EndGains); /** Takes a 1 channel buffer and mixes it to an 8 channel interleaved buffer using Gains. Gains is expected to point to a 8 float long buffer. * these buffers must have an even number of frames. * If StartGains and EndGains are provided, this function will interpolate between the two across the buffer. */ SIGNALPROCESSING_API void MixMonoTo6ChannelsFast(const FAlignedFloatBuffer& MonoBuffer, FAlignedFloatBuffer& DestinationBuffer, const float* RESTRICT Gains); SIGNALPROCESSING_API void MixMonoTo6ChannelsFast(const float* RESTRICT MonoBuffer, float* RESTRICT DestinationBuffer, int32 NumFrames, const float* RESTRICT Gains); SIGNALPROCESSING_API void MixMonoTo6ChannelsFast(const FAlignedFloatBuffer& MonoBuffer, FAlignedFloatBuffer& DestinationBuffer, const float* RESTRICT StartGains, const float* RESTRICT EndGains); SIGNALPROCESSING_API void MixMonoTo6ChannelsFast(const float* RESTRICT MonoBuffer, float* RESTRICT DestinationBuffer, int32 NumFrames, const float* RESTRICT StartGains, const float* RESTRICT EndGains); /** Takes a 2 channel buffer and mixes it to an 8 channel interleaved buffer using Gains. Gains is expected to point to a 16 float long buffer. * Output gains for the left input channel should be the first 8 values in Gains, and Output gains for the right input channel should be rest. * NumFrames must be a multiple of 4. * If StartGains and EndGains are provided, this function will interpolate between the two across the buffer. */ SIGNALPROCESSING_API void Mix2ChannelsTo6ChannelsFast(const FAlignedFloatBuffer& SourceBuffer, FAlignedFloatBuffer& DestinationBuffer, const float* RESTRICT Gains); SIGNALPROCESSING_API void Mix2ChannelsTo6ChannelsFast(const float* RESTRICT SourceBuffer, float* RESTRICT DestinationBuffer, int32 NumFrames, const float* RESTRICT Gains); SIGNALPROCESSING_API void Mix2ChannelsTo6ChannelsFast(const FAlignedFloatBuffer& SourceBuffer, FAlignedFloatBuffer& DestinationBuffer, const float* RESTRICT StartGains, const float* RESTRICT EndGains); SIGNALPROCESSING_API void Mix2ChannelsTo6ChannelsFast(const float* RESTRICT SourceBuffer, float* RESTRICT DestinationBuffer, int32 NumFrames, const float* RESTRICT StartGains, const float* RESTRICT EndGains); /** Takes an 8 channel interleaved buffer and applies Gains to it. Gains is expected to point to an 8 float long buffer. */ SIGNALPROCESSING_API void Apply8ChannelGain(FAlignedFloatBuffer& InterleavedBuffer, const float* RESTRICT Gains); SIGNALPROCESSING_API void Apply8ChannelGain(float* RESTRICT InterleavedBuffer, int32 NumSamples, const float* RESTRICT Gains); SIGNALPROCESSING_API void Apply8ChannelGain(FAlignedFloatBuffer& InterleavedBuffer, const float* RESTRICT StartGains, const float* RESTRICT EndGains); SIGNALPROCESSING_API void Apply8ChannelGain(float* RESTRICT InterleavedBuffer, int32 NumSamples, const float* RESTRICT StartGains, const float* RESTRICT EndGains); /** Takes a 1 channel buffer and mixes it to an 8 channel interleaved buffer using Gains. Gains is expected to point to a 8 float long buffer. * these buffers must have an even number of frames. * If StartGains and EndGains are provided, this function will interpolate between the two across the buffer. */ SIGNALPROCESSING_API void MixMonoTo8ChannelsFast(const FAlignedFloatBuffer& MonoBuffer, FAlignedFloatBuffer& DestinationBuffer, const float* RESTRICT Gains); SIGNALPROCESSING_API void MixMonoTo8ChannelsFast(const float* RESTRICT MonoBuffer, float* RESTRICT DestinationBuffer, int32 NumFrames, const float* RESTRICT Gains); SIGNALPROCESSING_API void MixMonoTo8ChannelsFast(const FAlignedFloatBuffer& MonoBuffer, FAlignedFloatBuffer& DestinationBuffer, const float* RESTRICT StartGains, const float* RESTRICT EndGains); SIGNALPROCESSING_API void MixMonoTo8ChannelsFast(const float* RESTRICT MonoBuffer, float* RESTRICT DestinationBuffer, int32 NumFrames, const float* RESTRICT StartGains, const float* RESTRICT EndGains); /** Takes a 2 channel buffer and mixes it to an 8 channel interleaved buffer using Gains. Gains is expected to point to a 16 float long buffer. * Output gains for the left input channel should be the first 8 values in Gains, and Output gains for the right input channel should be rest. * these buffers must have an even number of frames. * If StartGains and EndGains are provided, this function will interpolate between the two across the buffer. */ SIGNALPROCESSING_API void Mix2ChannelsTo8ChannelsFast(const FAlignedFloatBuffer& SourceBuffer, FAlignedFloatBuffer& DestinationBuffer, const float* RESTRICT Gains); SIGNALPROCESSING_API void Mix2ChannelsTo8ChannelsFast(const float* RESTRICT SourceBuffer, float* RESTRICT DestinationBuffer, int32 NumFrames, const float* RESTRICT Gains); SIGNALPROCESSING_API void Mix2ChannelsTo8ChannelsFast(const FAlignedFloatBuffer& SourceBuffer, FAlignedFloatBuffer& DestinationBuffer, const float* RESTRICT StartGains, const float* RESTRICT EndGains); SIGNALPROCESSING_API void Mix2ChannelsTo8ChannelsFast(const float* RESTRICT SourceBuffer, float* RESTRICT DestinationBuffer, int32 NumFrames, const float* RESTRICT StartGains, const float* RESTRICT EndGains); /** This is a generalized operation that uses the channel gain matrix provided in Gains to mix an interleaved source buffer to the interleaved downmix buffer. * This operation is not explicitly vectorized and will almost always be slower than using one of the functions above. */ SIGNALPROCESSING_API void DownmixBuffer(int32 NumSourceChannels, int32 NumDestinationChannels, const FAlignedFloatBuffer& SourceBuffer, FAlignedFloatBuffer& DestinationBuffer, const float* RESTRICT Gains); SIGNALPROCESSING_API void DownmixBuffer(int32 NumSourceChannels, int32 NumDestinationChannels, const float* RESTRICT SourceBuffer, float* RESTRICT DestinationBuffer, int32 NumFrames, const float* RESTRICT Gains); SIGNALPROCESSING_API void DownmixBuffer(int32 NumSourceChannels, int32 NumDestinationChannels, const FAlignedFloatBuffer& SourceBuffer, FAlignedFloatBuffer& DestinationBuffer, float* RESTRICT StartGains, const float* RESTRICT EndGains); SIGNALPROCESSING_API void DownmixBuffer(int32 NumSourceChannels, int32 NumDestinationChannels, const float* RESTRICT SourceBuffer, float* RESTRICT DestinationBuffer, int32 NumFrames, float* RESTRICT StartGains, const float* RESTRICT EndGains); /** * This is similar to DownmixBuffer, except that it sums into DestinationBuffer rather than overwriting it. */ SIGNALPROCESSING_API void DownmixAndSumIntoBuffer(int32 NumSourceChannels, int32 NumDestinationChannels, const FAlignedFloatBuffer& SourceBuffer, FAlignedFloatBuffer& BufferToSumTo, const float* RESTRICT Gains); SIGNALPROCESSING_API void DownmixAndSumIntoBuffer(int32 NumSourceChannels, int32 NumDestinationChannels, const float* RESTRICT SourceBuffer, float* RESTRICT BufferToSumTo, int32 NumFrames, const float* RESTRICT Gains); /** Interleaves samples from two input buffers */ SIGNALPROCESSING_API void BufferInterleave2ChannelFast(const FAlignedFloatBuffer& InBuffer1, const FAlignedFloatBuffer& InBuffer2, FAlignedFloatBuffer& OutBuffer); /** Interleaves samples from two input buffers */ SIGNALPROCESSING_API void BufferInterleave2ChannelFast(const float* RESTRICT InBuffer1, const float* RESTRICT InBuffer2, float* RESTRICT OutBuffer, const int32 InNum); /** Deinterleaves samples from a 2 channel input buffer */ SIGNALPROCESSING_API void BufferDeinterleave2ChannelFast(const FAlignedFloatBuffer& InBuffer, FAlignedFloatBuffer& OutBuffer1, FAlignedFloatBuffer& OutBuffer2); /** Deinterleaves samples from a 2 channel input buffer */ SIGNALPROCESSING_API void BufferDeinterleave2ChannelFast(const float* RESTRICT InBuffer, float* RESTRICT OutBuffer1, float* RESTRICT OutBuffer2, const int32 InNum); /** Sums 2 channel interleaved input samples. OutSamples[n] = InSamples[2n] + InSamples[2n + 1] */ SIGNALPROCESSING_API void BufferSum2ChannelToMonoFast(const FAlignedFloatBuffer& InSamples, FAlignedFloatBuffer& OutSamples); /** Sums 2 channel interleaved input samples. OutSamples[n] = InSamples[2n] + InSamples[2n + 1] */ SIGNALPROCESSING_API void BufferSum2ChannelToMonoFast(const float* RESTRICT InSamples, float* RESTRICT OutSamples, const int32 InNumFrames); /** Class which handles a vectorized interpolation of an entire buffer to the values of a target buffer */ class FBufferLinearEase { public: SIGNALPROCESSING_API FBufferLinearEase(); SIGNALPROCESSING_API FBufferLinearEase(const FAlignedFloatBuffer& InSourceValues, const FAlignedFloatBuffer& InTargetValues, int32 InLerpLength); SIGNALPROCESSING_API ~FBufferLinearEase(); /** will cache SourceValues ptr and manually update SourceValues on Update() */ SIGNALPROCESSING_API void Init(const FAlignedFloatBuffer& InSourceValues, const FAlignedFloatBuffer& InTargetValues, int32 InLerpLength); /** Performs Vectorized update of SourceValues float buffer. Returns true if interpolation is complete */ SIGNALPROCESSING_API bool Update(FAlignedFloatBuffer& InSourceValues); /** Update overloaded to let you jump forward more than a single time-step */ SIGNALPROCESSING_API bool Update(uint32 StepsToJumpForward, FAlignedFloatBuffer& InSourceValues); /** returns const reference to the deltas buffer for doing interpolation elsewhere */ SIGNALPROCESSING_API const FAlignedFloatBuffer& GetDeltaBuffer(); private: int32 BufferLength {0}; int32 LerpLength {0}; int32 CurrentLerpStep{0}; FAlignedFloatBuffer DeltaBuffer; }; // class BufferLerper }