//-***************************************************************************** // // Copyright (c) 2009-2012, // Sony Pictures Imageworks Inc. and // Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Sony Pictures Imageworks, nor // Industrial Light & Magic, nor the names of their contributors may be used // to endorse or promote products derived from this software without specific // prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // //-***************************************************************************** #ifndef maya2hdf_AttributesWriter_h #define maya2hdf_AttributesWriter_h #include "Foundation.h" #include "MayaUtility.h" // class which holds a mapping of sampled attribute names to the attribute // plugs and will fill in the property map on various HDF nodes class AttributesWriter { public: // fills in the property maps for both static and sampled, and does // the initial write at iFrame for sampled data AttributesWriter(Alembic::Abc::OCompoundProperty & iArgGeom, Alembic::Abc::OCompoundProperty & iUserProps, Alembic::Abc::OObject & iParentObj, const MFnDependencyNode & iNode, Alembic::Util::uint32_t iTimeIndex, const JobArgs & iArgs, bool isShape); ~AttributesWriter(); void write(); bool isAnimated(); static bool matchFilterOrAttribs(const MPlug & iPlug, const JobArgs & iArgs, bool& userAttrOut); static bool hasAnyAttr(const MFnDependencyNode & iNode, const JobArgs & iArgs); private: std::vector < PlugAndObjArray > mPlugObjArrayVec; std::vector < PlugAndObjScalar > mPlugObjScalarVec; // animated visibility plug PlugAndObjScalar mAnimVisibility; }; typedef Alembic::Util::shared_ptr AttributesWriterPtr; #endif // maya2hdf_AttributesWriter_h