// // Copyright Contributors to the MaterialX Project // SPDX-License-Identifier: Apache-2.0 // #include #include #include #include #include MATERIALX_NAMESPACE_BEGIN ShaderNodeImplPtr BlurNodeMdl::create() { return std::make_shared(); } void BlurNodeMdl::outputSampleArray(const ShaderGenerator& shadergen, ShaderStage& stage, TypeDesc inputType, const string& sampleName, const StringVec& sampleStrings) const { const Syntax& syntax = shadergen.getSyntax(); const string& inputTypeString = syntax.getTypeName(inputType); const string& inputTypeDefaultValue = syntax.getDefaultValue(inputType); const size_t maxSampleCount = 49; const string arrayDeclaration = inputTypeString + "[49]"; shadergen.emitLine(arrayDeclaration + " " + sampleName + " = " + arrayDeclaration, stage, false); shadergen.emitScopeBegin(stage, Syntax::PARENTHESES); const size_t sampleCount = sampleStrings.size(); for (size_t i = 0; i < sampleCount; i++) { shadergen.emitLineBegin(stage); shadergen.emitString(sampleStrings[i], stage); if (i + 1 < maxSampleCount) { shadergen.emitString(",", stage); } shadergen.emitLineEnd(stage, false); } // We must fill out the whole array to have a valid MDL syntax. // So pad it with dummy default values. for (size_t i = sampleCount; i < maxSampleCount; i++) { shadergen.emitLineBegin(stage); shadergen.emitString(inputTypeDefaultValue, stage); if (i + 1 < maxSampleCount) { shadergen.emitString(",", stage); } shadergen.emitLineEnd(stage, false); } shadergen.emitScopeEnd(stage, true); } // No definitions needed for blur in MDL so override the base class with an empty function definition emitter. void BlurNodeMdl::emitSamplingFunctionDefinition(const ShaderNode&, GenContext&, ShaderStage&) const { } void BlurNodeMdl::emitFunctionCall(const ShaderNode& node, GenContext& context, ShaderStage& stage) const { DEFINE_SHADER_STAGE(stage, Stage::PIXEL) { const ShaderGenerator& shadergen = context.getShaderGenerator(); const ShaderInput* inInput = node.getInput(IN_STRING); const Syntax& syntax = shadergen.getSyntax(); // Get input type name string const string& inputTypeString = inInput && acceptsInputType(inInput->getType()) ? syntax.getTypeName(inInput->getType()) : EMPTY_STRING; const ShaderInput* filterTypeInput = node.getInput(FILTER_TYPE_STRING); if (!filterTypeInput || inputTypeString.empty()) { throw ExceptionShaderGenError("Node '" + node.getName() + "' is not a valid Blur node"); } // Compute width of filter. Default is 1 which just means one 1x1 upstream samples const ShaderInput* sizeInput = node.getInput(FILTER_SIZE_STRING); unsigned int filterWidth = 1; unsigned int arrayOffset = 0; if (sizeInput) { float sizeInputValue = sizeInput->getValue()->asA(); if (sizeInputValue > 0.0f) { if (sizeInputValue <= 0.333f) { filterWidth = 3; arrayOffset = 1; } else if (sizeInputValue <= 0.666f) { filterWidth = 5; arrayOffset = 10; } else { filterWidth = 7; arrayOffset = 35; } } } // Sample count is square of filter size const unsigned int sampleCount = filterWidth * filterWidth; // Emit samples // Note: The maximum sample count MX_MAX_SAMPLE_COUNT is defined in the shader code and // is assumed to be 49 (7x7 kernel). If this changes the filter size logic here // needs to be adjusted. // StringVec sampleStrings; emitInputSamplesUV(node, sampleCount, filterWidth, _filterSize, _filterOffset, _sampleSizeFunctionUV, context, stage, sampleStrings); // There should always be at least 1 sample if (sampleStrings.empty()) { throw ExceptionShaderGenError("Node '" + node.getName() + "' cannot compute upstream samples"); } const ShaderOutput* output = node.getOutput(); if (sampleCount > 1) { const string MX_CONVOLUTION_PREFIX_STRING("mx_convolution_"); const string SAMPLES_POSTFIX_STRING("_samples"); // Set up sample array string sampleName(output->getVariable() + SAMPLES_POSTFIX_STRING); outputSampleArray(shadergen, stage, inInput->getType(), sampleName, sampleStrings); // Emit code to evaluate using input sample and weight arrays. // The function to call depends on input type. // shadergen.emitLineBegin(stage); shadergen.emitOutput(output, true, false, context, stage); // Emit branching code to compute result based on filter type // shadergen.emitString(" = ", stage); shadergen.emitInput(filterTypeInput, context, stage); // Remap enumeration for comparison as needed std::pair result; string emitValue = "\"" + GAUSSIAN_FILTER + "\""; if (syntax.remapEnumeration(GAUSSIAN_FILTER, Type::STRING, FILTER_LIST, result)) { emitValue = syntax.getValue(result.first, *(result.second)); } shadergen.emitString(" == " + emitValue + " ? ", stage); { string filterFunctionName = MX_CONVOLUTION_PREFIX_STRING + inputTypeString; shadergen.emitString(filterFunctionName + "(" + sampleName + ", " + GAUSSIAN_WEIGHTS_VARIABLE + ", " + std::to_string(arrayOffset) + ", " + std::to_string(sampleCount) + ")", stage); } shadergen.emitString(" : ", stage); { string filterFunctionName = MX_CONVOLUTION_PREFIX_STRING + inputTypeString; shadergen.emitString(filterFunctionName + "(" + sampleName + ", " + BOX_WEIGHTS_VARIABLE + ", " + std::to_string(arrayOffset) + ", " + std::to_string(sampleCount) + ")", stage); } shadergen.emitLineEnd(stage); } else { // This is just a pass-through of the upstream sample if any, // or the constant value on the node. // shadergen.emitLineBegin(stage); shadergen.emitOutput(output, true, false, context, stage); shadergen.emitString(" = " + sampleStrings[0], stage); shadergen.emitLineEnd(stage); } } } MATERIALX_NAMESPACE_END