[/Script/GameProjectGeneration.TemplateProjectDefs] Categories=Games LocalizedDisplayNames=(Language="en",Text="First Person") LocalizedDescriptions=(Language="en",Text="This template features a player character which is viewed from first person perspective. The player can look and move around using mouse, controller or virtual joystick on a touch device. You can select a genre-specific starting point from the Variants drop-down. The C++ version includes code and content for all variants.") LocalizedDisplayNames=(Language="ko",Text="1인칭") LocalizedDescriptions=(Language="ko",Text="이 템플릿은 1인칭 시점으로 보는 플레이어 캐릭터를 제공합니다. 플레이어는 마우스, 컨트롤러 또는 터치 디바이스의 가상 조이스틱을 사용하여 주변을 둘러보고 이동할 수 있습니다. 배리언트 드롭다운에서 장르에 맞게 시작할 옵션을 선택할 수 있습니다. C++ 버전에는 모든 배리언트에 대한 코드와 콘텐츠가 포함되어 있습니다.") LocalizedDisplayNames=(Language="ja",Text="一人称") LocalizedDescriptions=(Language="ja",Text="このテンプレートには、一人称視点で表示されるプレイヤー キャラクターが含まれています。プレイヤーは、マウス、コントローラー、またはタッチ デバイスのバーチャル ジョイスティックを使用して、周囲を見渡したり、移動したりできます。[バリアント] ドロップダウンからジャンル固有の開始点を選択できます。C++ バージョンには、すべてのバリアントのコードとコンテンツが含まれています") LocalizedDisplayNames=(Language="zh-Hans",Text="第一人称模板") LocalizedDescriptions=(Language="zh-Hans",Text="此模板包含一个以第一人称视角呈现的玩家角色。玩家可以通过鼠标、手柄或触控设备上的虚拟摇杆来转动视角和进行移动。你可以从“变体(Variants)”下拉菜单中选择特定游戏类型的起始点。C++版本包含了所有变体的代码和内容。") ; This project uses a thumbnail as the project icon bThumbnailAsIcon=true ClassTypes=Actor, Character, GameMode, PlayerController AssetTypes=Animation Sequence, Skeletal Mesh, Animation Blueprint, Skeleton, Static Mesh FoldersToIgnore=Binaries FoldersToIgnore=Build FoldersToIgnore=Intermediate FoldersToIgnore=Saved FoldersToIgnore=Media FilesToIgnore="%TEMPLATENAME%.uproject" FilesToIgnore="%TEMPLATENAME%.png" FilesToIgnore="Config/TemplateDefs.ini" FilesToIgnore="Config/config.ini" FilesToIgnore="%TEMPLATENAME%.opensdf" FilesToIgnore="%TEMPLATENAME%.sdf" FilesToIgnore="%TEMPLATENAME%.v11.suo" FilesToIgnore="%TEMPLATENAME%.v12.suo" FilesToIgnore="%TEMPLATENAME%.sln" FilesToIgnore="Manifest.json" FilesToIgnore="contents.txt" FolderRenames=(From="Source/%TEMPLATENAME%",To="Source/%PROJECTNAME%") FolderRenames=(From="Source/%TEMPLATENAME%Editor",To="Source/%PROJECTNAME%Editor") FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true) FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true) FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false) ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true) ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true) ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false) SharedContentPacks=(MountName="Characters",DetailLevels=("High")) SharedContentPacks=(MountName="LevelPrototyping",DetailLevels=("High")) SharedContentPacks=(MountName="Input",DetailLevels=("High")) SharedContentPacks=(MountName="Weapons",DetailLevels=("Standard")) EditDetailLevelPreference="High"