[/Script/GameProjectGeneration.TemplateProjectDefs] Categories=Games Categories=ME Categories=AEC Categories=MFG Categories=SIM SortKey="0" LocalizedDisplayNames=(Language="en",Text="Intro To Unreal") LocalizedDescriptions=(Language="en",Text="This template takes you through the basics of the engine, including movement, adding objects to a level and the various types of assets you can create.") ; This project uses a thumbnail as the project icon bThumbnailAsIcon=true ClassTypes=Character, SpringArmComponent, PlayerController, GameMode AssetTypes=Animation Sequence, Animation Blueprint, Skeleton, Skeletal Mesh, Control Rig FoldersToIgnore=Binaries FoldersToIgnore=Build FoldersToIgnore=Intermediate FoldersToIgnore=Saved FoldersToIgnore=Media FilesToIgnore="%TEMPLATENAME%.uproject" FilesToIgnore="%TEMPLATENAME%.png" FilesToIgnore="Config/TemplateDefs.ini" FilesToIgnore="Config/config.ini" FilesToIgnore="Manifest.json" FilesToIgnore="contents.txt" FolderRenames=(From="Source/%TEMPLATENAME%",To="Source/%PROJECTNAME%") FolderRenames=(From="Source/%TEMPLATENAME%Editor",To="Source/%PROJECTNAME%Editor") FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true) FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true) FilenameReplacements=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false) ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_UPPERCASE%",To="%PROJECTNAME_UPPERCASE%",bCaseSensitive=true) ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME_LOWERCASE%",To="%PROJECTNAME_LOWERCASE%",bCaseSensitive=true) ReplacementsInFiles=(Extensions=("cpp","h","ini","cs"),From="%TEMPLATENAME%",To="%PROJECTNAME%",bCaseSensitive=false) SharedContentPacks=(MountName="LevelPrototyping",DetailLevels=("High")) SharedContentPacks=(MountName="Characters",DetailLevels=("High")) SharedContentPacks=(MountName="Input",DetailLevels=("High")) EditDetailLevelPreference="High"