// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class RewindDebugger : ModuleRules { public RewindDebugger(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "ActorPickerMode", "AnimationBlueprintEditor", "ApplicationCore", "AssetRegistry", "Core", "CoreUObject", "EditorFramework", "EditorWidgets", "Engine", "GameplayInsights", "GameplayInsightsEditor", "InputCore", "Kismet", "LevelEditor", "Persona", "SceneOutliner", "SequencerWidgets", "SlateCore", "Slate", "ToolMenus", "TraceLog", "TraceAnalysis", "TraceServices", "TraceInsights", "UnrealEd", "RewindDebuggerInterface", "RewindDebuggerRuntime", "ToolWidgets", "MainFrame", "DeveloperSettings", }); } } }